29 lines
1.1 KiB
HTML
29 lines
1.1 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>Challenging Battles</h2>
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<p>
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Combat in Fabula Ultima is reminiscent of the console games that inspired it —
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each character will have a few tricks up their sleeve, and only by properly
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combining clever tactics and coordinating with your allies will you emerge
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victorious... especially when fighting against bosses!
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</p>
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<h2>Your World</h2>
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<p>
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Fabula Ultima has no default or "canonical" world, and that's on purpose! Your
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group will collaboratively create a custom world in which your tales will take
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place.
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</p>
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<p>
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That said, the world and characters you create must adhere to eight core
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principles, known as the Eight Pillars — which you can find on the next page!
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</p>
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<p>
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On the other hand, if you're not familiar with the classic tropes of Japanese
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console roleplaying games, you can find a useful collection of inspirational
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worlds starting on page 16!
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</p>
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<p style="border-left: 3px solid #ccc; padding-left: 10px">
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"There is more than one side to each story..."
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</p>
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