Files
fabula-ultima-html/books/core/127.html
2026-06-07 00:12:02 +00:00

49 lines
1.9 KiB
HTML

<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<h1>ARMORS</h1>
<p>Armor offers improved protection to its wearer.</p>
<h2>Armor Entry Format</h2>
<p>
Each armor entry uses the format below and contains a variety of information:
</p>
<p><strong>Example Structure:</strong></p>
<p><em>Sage Robe</em> | 200 z | DEX die +1 | INS die +2 -2 | No Quality.</p>
<p><em>Brigandine E</em> | 150 z | 10 | INS die -2 | No Quality.</p>
<h2>Field Descriptions</h2>
<ul>
<li>
<strong>The Name and Type:</strong> The armor's name, and whether it is a
martial armor (E).
</li>
<li><strong>Cost:</strong> The armor's cost in zenit.</li>
<li>
<strong>Defense/Magic Defense Calculation:</strong> The formula used to
calculate the wearer's Defense and Magic Defense. This will either be a
fixed number, such as 10 for the Brigandine above, or a bonus that must be
added to your current Dexterity die size (for Defense) or Insight die size
(for Magic Defense). For instance, if you have a Dexterity of d8 and an
Insight of d10, wearing a sage robe will give you a Defense score of 9 and a
Magic Defense score of 12.
</li>
<li>
<strong>Base Stats Rule:</strong> If you are not wearing any armor at all,
your Defense will simply be equal to your Dexterity die size and your Magic
Defense will simply be equal to your Insight die size.
</li>
<li>
<strong>Initiative Penalty:</strong> The penalty to Initiative Group Checks
caused by the armor. Martial armors usually impose heavier penalties. If you
are not wearing any armor at all, your Initiative will suffer no penalty.
</li>
<li>
<strong>Special Abilities:</strong> Any special abilities the item bestows
while equipped.
</li>
</ul>
<h3>Examples</h3>
<p>For a list of all the basic armors available in the game, see page 132.</p>