60 lines
2.2 KiB
HTML
60 lines
2.2 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<p>
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Regardless of which fantastic world your adventures take place in, your heroes
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will likely find themselves purchasing and selling items. This section covers
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the basics of the economy and provides you with useful lists of items and
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prices.
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</p>
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<h2>ZENIT</h2>
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<p>
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The common currency of all Fabula Ultima worlds is zenit, a gold coin whose
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shape and size may vary from region to region. While prices may rise and fall
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depending on where you are, zenit is universally accepted.
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</p>
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<p>
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On average, 5 z pays for a decent meal, 10 z will be enough to rent a room for
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the night in town, and 100 z can fetch you a bronze shield.
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</p>
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<h2>EQUIPPED ITEMS AND ITEMS IN YOUR BACKPACK</h2>
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<p>
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As shown on the character sheet, a Player Character can equip a limited number
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of items on their body:
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</p>
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<ul>
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<li>You have one equipment slot for your armor.</li>
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<li>
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You have a main hand equipment slot, where you can equip a one-handed weapon
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or a two-handed weapon. While you have a two-handed weapon equipped here,
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that weapon will also take up your off-hand slot (see below).
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</li>
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<li>
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You have an off-hand equipment slot, where you can equip a one-handed weapon
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or a shield.
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</li>
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<li>You have one equipment slot for your accessory.</li>
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</ul>
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<p>
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Any item you have that is not equipped goes in your backpack. There is no set
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limit to how many items you can carry this way, as long as it makes sense. The
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Game Master has final say on what you can and cannot carry this way.
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</p>
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<p>
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If you ever find yourself in need of transporting large and heavy items over
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long distances, consider purchasing a transport (see page 125).
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</p>
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<p>
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It takes a few moments to find items stored inside a backpack: during a
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conflict, for example, you will need to spend an action searching for them. On
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the other hand, items you have equipped are readily accessible, but also more
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exposed to the risk of being damaged or stolen.
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</p>
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<p>
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An item stored in your backpack does not grant you any of its properties. If
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you want it to “work”, you must equip it!
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</p>
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<h2>ECONOMY AND ITEMS</h2>
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