60 lines
2.2 KiB
HTML
60 lines
2.2 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>RITUALS AS GROUP CHECKS</h1>
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<p>
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When a character attempts a Ritual, other characters can help (even if they
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have no ability to perform Rituals themselves). The Magic Check will become a
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Group Check (page 50), and the character who performs the Ritual will act as
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the leader.
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</p>
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<h2>REDUCING THE COST OF A RITUAL</h2>
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<p>
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It is easy to notice that the MP cost of Rituals can be rather high. In order
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to reduce this cost, the spellcaster may provide an especially rare or
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powerful ingredient; doing so will cut the MP cost in half.
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</p>
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<ul>
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<li>
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This can only be done once per Ritual, and the Game Master should determine
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the nature of the ingredient — finding it should be its own adventure
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</li>
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<li>
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If there is no time to prepare and the Ritual is urgent, an item or
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ingredient the GM deems suitable can be sacrificed to allow the Ritual to
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take place.
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</li>
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</ul>
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<h2>SAMPLE RITUALS</h2>
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<p>Use these examples as guidelines when adjudicating Rituals.</p>
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<p>
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Summoning a great globe made of fire and using it to destroy the engine of an
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airship is an <em>Elementalism</em> Ritual of major potency targeting a small
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area (80 MP, DL 13). If this Ritual fails, you might trigger a devastating
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firestorm.
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</p>
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<p>
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Sensing whether a person is hostile is a <em>Spiritism</em> Ritual of minor
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potency affecting an individual area (20 MP, DL 7). On a failure, you might
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accidentally instill strong negative emotions inside them, with unpredictable
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consequences.
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</p>
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<p>
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Erecting a barrier of energy to shield a castle from an avalanche is a
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<em>Ritualism</em> Ritual of extreme potency targeting a huge area (200 MP, DL
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16). If the Ritual fails, you might cause a burst of uncontrolled magical
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force and trigger a supernatural cataclysm.
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</p>
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<p>
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Altering the flow of time to briefly restore the functions of a damaged device
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is an <em>Entropism</em> Ritual of medium potency affecting an individual area
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(30 MP, DL 10). On the failure, the mechanism and some of the nearby objects
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might rapidly age before your eyes and crumble to dust.
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</p>
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