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<h1>Villains</h1>
<p>
In Fabula Ultima, Villains are powerful antagonists that will give Player
Characters a run for their money. Just as the Player Characters actions drive
the story forward, Villains represent the powerful threats that loom over the
world — sometimes lurking in the shadows, sometimes welcoming our protagonists
with a warm and deceitful smile, and sometimes challenging them in an all-out
battle that will decide the fate of the entire world.
</p>
<p>Here are some good examples of Villains:</p>
<ul>
<li>A corrupt baron that is constantly abusing his authority.</li>
<li>
A ruthless entrepreneur who exploits workers and tricks them into believing
it's for their own good.
</li>
<li>A legendary dragon terrorizing the countryside.</li>
<li>An ancient wizard who turned the locals into pigs, rats and frogs.</li>
<li>
A regretful sorceress seeking to erase the present and correct her past
mistakes.
</li>
<li>
A god of despair who seeks to liberate all living things from the pain of
existence.
</li>
</ul>
<p>
Whatever form they take, Villains are usually connected to one or more Player
Characters; sometimes this connection is thematic (as would be the case with a
ruthless Villain opposing a character's Theme of Mercy), but it can also be
much more tangible (a classic case would be a Villain who is revealed to be a
Player Character's lost sibling).
</p>
<h2>Introducing Villains in the Story</h2>
<p>
The Game Master may introduce Villains whenever they see fit — either by
adding a completely new character to the story or by revealing that a
preexisting character or creature is a Villain.
</p>
<p>
Villains are often accompanied by henchmen or even by other Villains: two
lovers fighting side by side, a Queen and her advisor, a powerful sorcerer and
his massive golems, a bandit leader and her gang of rogues...
</p>
<p>
More information on how to create and manage Villains can be found in the Game
Master chapter, on page 254.
</p>
<h2>VILLAINS</h2>