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<!-- SKULL OF THE SALAMANDER-GODDESS Entry -->
<h2>SKULL OF THE SALAMANDER-GODDESS</h2>
<h3>A massive salamander skull with topaz teeth.</h3>
<p>Stolen from the stone circle at the bottom of the valley of Three Volcanoes and brought before the Governor by an ambitious merchant, this massive fossil is under investigation by the Alchemists Guild, who are fascinated by its ability to emit heat and fuel flames in close proximity.</p>
<p>During these academic investigations, however, the scholars ignored the legends about this artifact, which represent the earthly bond of the elemental spirit that protects the Three Volcanoes if the skull isnt returned before the coming summer, <strong style="color: darkred;">She-Who-Breaks-the-Earth</strong> will rise and, unable to find her head, will roam across the world looking for it.</p>
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<!-- SKY OIL Entry -->
<h2>SKY OIL</h2>
<h3>A dense and viscous green liquid.</h3>
<p>Having studied nature, the Ancients wished to rule it. Having ruled it, they wished to create it. Having created it, they wished to improve it. This mysterious liquid, which rains down from reddish clouds gathered over the ocean, is an extraordinary elemental conductor and the prime result of its creators boundless ambition.</p>
<p>This artifact transforms all it touches, following inscrutable logics, compressing millennia of evolution into mere hours and subjecting the victim to atrocious pain, as the mutations observed in the aviocetae of the Coral Coast amply demonstrated.</p>
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<!-- THREE-KNOT ROPE Entry -->
<h2>THREE-KNOT ROPE</h2>
<h3>A thick rigging rope with three very tight knots.</h3>
<p>Created in ancient times by the fishermen of the Mist Isle, these magical ropes contained the essence of the wind in their knots.</p>
<ul>
<li><strong>Undoing the first knot:</strong> Allows casting the <strong style="color: #006400;">Ventus spell</strong> (see Core Rulebook, page 189), ignoring its Mind Point cost.</li>
<li><strong>Undoing the second knot:</strong> Enables performing an Elementalism Ritual to control the wind, ignoring its Mind Point cost.</li>
<li><strong>The third and final knot:</strong> Rarely undone, grants an audience with the Wind Princess herself.</li>
</ul>
<p>Only one Three-Knot Rope has survived to the current day and the art of their creation was lost during the occupation of the Mist Isle, currently reduced as a domain of the Dogado.</p>
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