73 lines
3.7 KiB
HTML
73 lines
3.7 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Chapter Expansion Rules</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<h1>CHAPTER FOR A BETTER FUTURE</h1>
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<div class="requirement-box">
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<strong>Requirements:</strong> You must have mastered the <strong class="skill-name">Merchant Class</strong>, and must have acquired the <strong class="skill-name">Real Treasure</strong> and <strong class="skill-name">Winds of Trade Skills</strong>.
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</div>
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<section>
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<h2>Trading and Point Mechanics</h2>
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<p>When you need to spend one or more <strong>Fabula Points</strong>, if you are not spending them to alter the story (see Core Rulebook, page 98), you may spend that many <strong>Trade Points</strong> instead. Describe which memories of your trades and journeys give you strength!</p>
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<p>Additionally, when you gain two or more <strong>Trade Points</strong> through the <em>Real Treasure</em> or <em>Winds of Trade Skills</em>, you may choose to gain exactly 1 Trade Point instead. If you do, follow these steps:</p>
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<ul>
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<li>Choose a settlement within 1 travel day of your position and increase its prosperity by an amount equal to (your Skill Level in <strong>Winds of Trade</strong> + your Skill Level in <strong>Real Treasure</strong>).</li>
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<li>A settlement’s prosperity starts at 0 and has no upper limit.</li>
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</ul>
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</section>
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<section>
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<h2>Prosperity Effects</h2>
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<p>The chart below indicates the effects of your donations on the settlement and on anything within 1 travel day of it.</p>
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<table>
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<thead>
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<tr>
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<th>Minimum Prosperity</th>
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<th>Effect within 1 Travel Day</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><strong>10 or more</strong></td>
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<td>When you or an ally need to pay a cost in zenit, whatever the reason, that cost is halved.</td>
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</tr>
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<tr>
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<td><strong>15 or more</strong></td>
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<td>People gladly accommodate you and your allies: while in this area, you can always rest freely, without spending zenit. Furthermore, any travel rolls made in this area never use a die greater than d8.</td>
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</tr>
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<tr>
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<td><strong>20 or more</strong></td>
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<td>When a Villain in this area spends Ultima Points, they must spend twice as many Ultima Points.</td>
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</tr>
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</tbody>
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</table>
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</section>
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<section>
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<h2>GREATER CHLOROMANCY</h2>
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<div class="requirement-box">
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<strong>Requirements:</strong> You must have mastered the <strong class="skill-name">Floralist Class</strong>.
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</div>
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<p>Once per turn when a magiseed leaves your garden, if that magiseed has one or more "at the end of your turn" effects, you may spend <strong>20 Mind Points</strong>. If you do, reproduce one of those effects (you may also choose an effect that doesn’t match the current sections of your Growth Clock).</p>
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<p class="additional-effect">
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Additionally, if you have acquired the <strong>Verdant Sway Skill</strong>, your Rituals can now also influence and control soldier-Rank creatures belonging to the plant Species (but you are still unable to create them).
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</p>
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</section>
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<footer style="margin-top: 50px; padding-top: 20px; border-top: 1px dashed #ccc;">
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</footer>
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</body>
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</html> |