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<title>Custom Weapon Compatibility Guide</title>
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<h1>Weapon Compatibility</h1>
<p>Custom weapons allow you to create the most bizarre armaments you can imagine, but at the same time, efforts have been made to keep them somewhat balanced. For instance, one might argue that a quick and accurate custom weapon is always better than a pair of steel daggers, but there is a loss in flexibility because you cant combine that custom weapon with a different weapon theres pros and cons to each choice.</p>
<h2 id="transforming-weapons">Transforming Weapons</h2>
<p>The transforming customization is by far the most complex option provided by custom weapons. One important note, however: if one form of your weapon is a melee weapon and the other is a ranged weapon, or if they belong to different Categories, you only gain the benefits of <strong>one form at a time</strong>.</p>
<p>For instance, if you use a weapon with a melee form and a ranged form, you wont be able to add both Powerful Shot and Powerful Strike to damage, or to Counterattack while simultaneously having Crossfire available.</p>
<p>A character wielding a transforming weapon is always free to decide which form they start with at the beginning of a conflict.</p>
<h2 id="sample-weapons">Sample Natural Fantasy Custom Weapons</h2>
<p>The following pages showcase a few examples of natural fantasy-style custom weapons, accompanied by possible rare evolutions. The following conditions apply:</p>
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<li>You may never wield a custom weapon in a single hand, not even decreasing its damage by 4 as indicated on page 268 of the Core Rulebook.</li>
<li>When it comes to transforming weapons, any modification (extra damage, Qualities, Accuracy bonuses etc.) is automatically applied to both forms.</li>
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<h3>Narrative Considerations</h3>
<p>Sometimes, a Player Characters custom weapon will have narrative weight (such as if it was obtained via the Ancient Weapon Quirk, on page 121). In that case, it can be a good idea to describe later rare variants as “upgrades” of the initial weapon, instead of completely different items (for instance, they might be described as ribbons attached to the hilt of a sword, or arrows with unique properties for a bow).</p>
<p class="note">However, the rules and mechanics that govern items and equipment should not be altered.</p>
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