48 lines
1.5 KiB
HTML
48 lines
1.5 KiB
HTML
<p>
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Characters — be they PCs or NPCs — can suffer status effects during play.
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These will often be a consequence of attacks and spells.
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</p>
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<h2>Status Effect Description</h2>
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<ul>
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<li>
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<strong>Dazed</strong> Temporarily reduces your Insight die size by one.
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</li>
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<li>
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<strong>Enraged</strong> Temporarily reduces your Dexterity and Insight die
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sizes by one.
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</li>
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<li>
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<strong>Poisoned</strong> Temporarily reduces your Might and Willpower die
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sizes by one.
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</li>
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<li>
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<strong>Shaken</strong> Temporarily reduces your Willpower die size by one.
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</li>
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<li>
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<strong>Slow</strong> Temporarily reduces your Dexterity die size by one.
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</li>
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<li><strong>Weak</strong> Temporarily reduces your Might die size by one.</li>
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</ul>
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<h2>CUMULATIVE STATUS EFFECTS</h2>
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<p>
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Different status effects that influence the same Attribute will stack — for
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instance, being both dazed and enraged reduces your Insight die size by two.
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</p>
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<p>That said, your Attributes cannot be reduced below a d6 size.</p>
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<p>
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If a character is suffering from a status effect and receives that same status
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effect again, nothing happens.
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</p>
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<h2>RECOVERING FROM STATUS EFFECTS</h2>
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<p>
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Status effects can be healed through resting or via specific spells, Skills,
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or items.
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</p>
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<h2>STATUS EFFECT IMMUNITY</h2>
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<p>
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If a character is immune to a given status effect, they cannot suffer it — if
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they become immune to that status effect while they have it, then they
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immediately recover from that status effect.
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</p>
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<h3>Status Effects</h3>
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