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<h2>CREATING A BOND</h2>
<p>
Bonds are generally created during resting scenes (<a
href="/books/core/#page-91"
>page 91</a
>), through opportunities, or due to specific Skills. Whenever an effect in
the game allows you to "create a Bond", you may add a new Bond to your
character sheet and immediately tie a single emotion to it. This means that
all Bonds start with a strength of 1.
</p>
<p>
You can have Bonds towards characters, nations, kingdoms, organizations, and
even religions. You cannot have a Bond towards yourself.
</p>
<h2>STRENGTHENING A BOND OR CHANGING EMOTIONS</h2>
<p>
You can make your Bonds grow stronger by adding more emotions to them (up to a
maximum of three emotions, one per pairing). This is generally done during
resting scenes (see <a href="/books/core/#page-91">page 91</a>), which will
also allow you to shift emotions around and adjust them to the more recent
developments in your story.
</p>
<h2>ERASING A BOND</h2>
<p>
If you already have six Bonds and want to create a new one, you must first
erase one of your existing Bonds. You must explain how your feelings and
perspective changed.
</p>
<h2>BONDS ARE STRONGER THAN DEATH</h2>
<p>
Even if a character dies or leaves your story, any Bonds other characters had
with them will remain until erased.
</p>
<h3>The Role of Bonds</h3>
<p>
Bonds make your character stronger while reminding you of their ties with the
rest of the world and its people.
</p>
<p>
Do not shy away from complex Bonds: feeling both affection and inferiority
towards someone, or hatred and admiration, can and will make your story more
memorable.
</p>
<p>
The best choice is often to let Bonds grow organically, while also reaping the
benefits that come from having many high-strength Bonds.
</p>