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fabula-ultima-html/books/core/310.html
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<h2>GAME MASTER</h2>
<p><strong>SPECIALIZED</strong></p>
<p>Choose one option:</p>
<ul>
<li>Your NPC gains a +3 bonus to all Accuracy Checks.</li>
<li>Your NPC gains a +3 bonus to all Magic Checks.</li>
<li>Your NPC gains a +3 bonus to Opposed Checks in a specific context.</li>
</ul>
<p>
This Skill can be taken up to three times, but never for the same type of
Check.
</p>
<p><strong>SPELLCASTER</strong></p>
<p>Choose one option:</p>
<ul>
<li>
Your NPC learns one spell and increases their maximum Mind Points by 10.
</li>
<li>Your NPC learns two spells.</li>
</ul>
<p>
NPCs may learn spells from Classes or from the list of NPC Spells on the next
page.
</p>
<p>
Offensive (rr) spells cast by NPCs may use 【MIG + WLP 】 or 【INS + WLP 】
for the Magic Check.
</p>
<h3>STATUS EFFECT IMMUNITY</h3>
<p>Your NPC becomes immune to any two status effects of your choice.</p>
<h3>UNIQUE ACTION</h3>
<p>
Your NPC may perform the Skill action to generate a unique effect. Examples
are:
</p>
<ul>
<li>Your NPC's next attack or spell will deal 10 extra damage.</li>
<li>
Your NPC changes "stance", swapping or altering their damage Affinities.
</li>
<li>
Your NPC calls for reinforcements (these adversaries should be very weak).
</li>
</ul>
<h3>USE EQUIPMENT (LIMITED)</h3>
<p>
Your NPC gains one accessory slot, one armor slot, one main hand slot, and one
off-hand slot. Soldier enemies should only be equipped with Basic Items; elite
and champion adversaries, on the other hand, should often use Rare Items. If
an NPC loses a weapon they have equipped, any Skills assigned to the
corresponding basic attack should be transferred to their unarmed strikes.
</p>