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<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Introduction: Fabula Ultima Natural Fantasy Atlas</title> <link rel="stylesheet" href="book-page.css" /> </head> <h1> The Mysteries of Ages Past Await You in the Fabula Ultima Natural Fantasy Atlas </h1> <p> This expansion to the Core Rulebook focuses on a genre mainly defined by truly ancient secrets, vast uncontaminated territories, heroes who are both humble and persistent, antagonists driven by unbridled curiosity (as well as by their fear of death and the unknown) and powerful manifestations of elemental forces. </p> <p> This Atlas differs slightly from the Core Rulebook and the previous Atlases because its stories are usually far more delicate and less bombastic, but no less heroic on the contrary, it deliberately explores the fundamental concepts at the roots of conflict in every other genre: <strong>community, harmony and coexistence</strong>. </p> <p> Besides offering a brief introduction to the way we envision the natural fantasy genre, this Atlas provides advice and game materials for the Game Master and additional rules for Players, all in three simple chapters: </p> <ul> <li> <strong>The World</strong>: Provides valuable elements for creating natural fantasy settings, including 10 archetypal locations you can use as campaign elements or for inspiration, plus a list of new rare items and artifacts inspired by folklore and tradition. </li> <li> <strong>The Protagonists</strong>: Introduces 4 new Classes (Floralist, Gourmet, Invoker and Merchant). It also provides several optional rules (such as Camp Activities) to highlight moments of rest and bonding between Player Characters in the group. </li> <li> <strong>The Antagonists</strong>: Focuses on 5 Villains pregenerated Bosses, each more fearsome than the last that embody the challenges and obstacles of this journey. </li> </ul> <p> When compared to the genres of high fantasy and techno fantasy covered in previous Atlases, Natural Fantasy is less frequently the focus of JRPG-style works, and this book doesnt presume to be a complete guide to it. Some sections are tied more closely than others to their authors creative and philosophical inclinations: their goal is to provide advice and examples from the inspirational works (see <a href="/books/natural-fantasy-atlas/#page-207">page 207</a>), useful both to those well-versed in this genre, and especially to those who have recently found their way to Fabula Ultima and JRPGs in general. </p> <p><strong>Just turn the page to learn more!</strong></p></html>