56 lines
2.2 KiB
HTML
56 lines
2.2 KiB
HTML
<h1>GAME MASTER</h1>
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<p><strong>CHAPTER INFORMATION AND HINTS</strong></p>
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<p>
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Even if the heroes face a powerful foe, it is incredibly important for the
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battle to be transparent. It is your job as GM to communicate the following
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clearly:
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</p>
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<ul>
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<li>
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<strong>Crisis.</strong> Always make sure to tell the Players if an enemy is
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in Crisis, and give hints if this caused it to gain new abilities or change
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its damage Affinities.
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</li>
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<li>
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<strong>Damage Affinities.</strong> If a creature takes damage, tell the
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Players what the corresponding Affinity is — Vulnerable, Resistant, and so
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on. Inform the Players again if they use the same damage type and the
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creature's Affinity has changed.
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</li>
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<li>
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<strong>Changes in attacks and abilities.</strong> When a creature uses an
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ability, if its effects have changed during the scene, make sure the Players
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know.
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</li>
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<li>
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<strong>"Charged attacks".</strong> If an enemy is about to use a powerful
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attack — the kind that the Player Characters should Guard against! — you
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should describe them charging their energy at the start of the round, and
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only unleash the attack later so that the group can prepare for it.
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</li>
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</ul>
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<p>Always allow the group to make informed tactical choices.</p>
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<h2>RANDOM TARGETING</h2>
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<p>
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This is the default method of choosing targets in Fabula Ultima, and it frees
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you from the responsibility of picking targets for enemy attacks. Simply
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assign a number to each member of the Player Character's side, and determine
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the targets of attacks, spells and Skills by rolling dice.
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</p>
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<h2>SWARMS</h2>
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<p>
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If the Player Characters find themselves battling a great number of identical
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creatures and you want them to feel powerful, treat all those creatures as a
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single swarm.
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</p>
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<p>
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Examples of swarms may be a horde of drooling zombies, a cloud of deadly
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insects, or even an entire unit of trained magitech gunners.
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</p>
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<p>
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If you want to turn a creature into a swarm, just do it — mechanically the
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creature will be the same, it is simply “described” as a multitude of smaller
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beings within the narrative of the scene.
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</p>
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<hr />
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