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<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<article>
<p>
The six status effects are an abstract representation of a characters
diminished abilities. Poisoned can represent being drunk or sick, shaken
might be caused by fear or hallucinations, slow can come from ice magic as
well as especially sticky ooze, and so on.
</p>
<p>
Many other afflictions could be treated as their own status effect, such as
being asleep or petrified: however, these are not status effects and behave
in a different way. Instead of reducing a characters game statistics, they
affect the way that character can act within the game world. Petrified
creatures, for instance, will be unable to act.
</p>
<p>
When dealing with similar effects, rely on logic and on what makes sense
given the circumstances. Unless established by the game rules, it is the
Game Masters job to decide which events translate to status effects and
which are handled as narrative elements.
</p>
<h2>STATUS EFFECT... OR MAYBE NOT?</h2>
<p class="byline">Philip Forlenza (Order #)</p>
</article>