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<h1>The Heroic Life</h1>
<p>
The heroic life can take a heavy toll on Player Characters; they often need to
rest and recover their energy. Depending on the location, characters have
access to different options for resting.
</p>
<h2>RESTING IN THE WILDERNESS</h2>
<p>
When far away from the safety of cities and villages, traveling on the road or
exploring a ruin, characters must have access to one of the following in order
to rest:
</p>
<ul>
<li>
A magic tent (see page 104) created by spending 4 Inventory Points. One tent
is enough for the entire group.
</li>
<li>
Hospitality from someone friendly, usually in exchange for help or money.
</li>
<li>
A safe location where they run no risk of being attacked; perhaps a
consecrated temple, a secret room, the inside of an armored transport, or an
area protected by a magic circle.
</li>
</ul>
<h2>RESTING INSIDE SETTLEMENTS</h2>
<p>
While in a village, town, or city, characters must have access to one of the
following in order to rest:
</p>
<ul>
<li>
A room inside an inn, which will cost money (see Town Services on page 125).
</li>
<li>
Hospitality from someone friendly, usually in exchange for help or money.
</li>
</ul>
<h2>The Effects of Resting</h2>
<p>When a Player Character rests, they enjoy the following benefits:</p>
<ul>
<li>They recover all of their Hit Points and Mind Points.</li>
<li>They recover from all status effects.</li>
</ul>
<p>
Generally, resting requires four to six hours of inactivity. See Rests and
Pacing on the right for more information on the consequences of resting.
</p>
<h2>Resting</h2>
<p>Philip Forlenza (Order #)</p>