43 lines
1.5 KiB
HTML
43 lines
1.5 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
|
||
<link rel="stylesheet" href="/css/book-page.css" />
|
||
<h2></h2>
|
||
<p>
|
||
When a character’s Hit Points fall to 0, the dangers and harm they endured
|
||
have become unbearable. Will they break? Will they run?
|
||
</p>
|
||
<p>
|
||
Depending on their role within the story, defeated characters will have
|
||
different options available to them.
|
||
</p>
|
||
|
||
<h3>NON-PLAYER CHARACTERS</h3>
|
||
<p>
|
||
When a Non-Player Character’s Hit Points reach 0, that character loses all
|
||
will to fight. Whoever defeated them gets the right to determine their fate:
|
||
they may be:
|
||
</p>
|
||
<ul>
|
||
<li>Captured</li>
|
||
<li>Forced to flee</li>
|
||
<li>Knocked unconscious</li>
|
||
<li>Slain</li>
|
||
</ul>
|
||
|
||
<p>
|
||
<strong>Example:</strong> Yezma lands her final blow against a magically
|
||
tainted boar, reducing its Hit Points to 0. Now that the creature is defeated,
|
||
Yezma must decide its fate — she knows, however, that the great beast had
|
||
turned aggressive only because of the arcane corruption plaguing its mind and
|
||
body. Because of this, Yezma decides to spare the creature and simply scare it
|
||
off, in the hope of finding a way to restore its mind later on.
|
||
</p>
|
||
|
||
<p>
|
||
This being said, some creatures might simply be destroyed when reduced to 0
|
||
Hit Points — constructs such as golems and robots will cease to function,
|
||
elemental beings will vanish or dissipate, and undead often crumble to dust.
|
||
</p>
|
||
|
||
<h3>0 HIT POINTS</h3>
|
||
<p class="attribution">Philip Forlenza (Order #)</p>
|