65 lines
2.3 KiB
HTML
65 lines
2.3 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>ENDING A CONFLICT</h1>
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<p>
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As with any scene in the game, the Game Master has the right to declare the
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ending of a conflict. This generally happens when one side has prevailed, when
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everyone is no longer able to oppose them, or when the participants negotiate
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some sort of truce.
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</p>
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<ul>
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<li>
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Remember: once people find an agreement, there's no conflict anymore — until
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they later regret or reconsider said agreement, at least.
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</li>
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<li>
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Sometimes, the end of a conflict scene might mark the beginning of a
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different one. It is not uncommon for a brutal battle to turn into a chase
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as the losing side retreats, or a failed negotiation might turn to violence.
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Some characters could even have this change as their conflict goal if they
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excel at a specific type of situation instead of the current one.
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</li>
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<li>
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When a conflict ends, all effects that last "until the end of the scene"
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will also cease to be. Keep this in mind when deciding whether you should
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switch to a different conflict or simply let the current conflict evolve in
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a different direction.
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</li>
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</ul>
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<p>
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In the end, remember that conflicts should only be used for high-stake moments
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and aren't the default resolution method for every tense situation.
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</p>
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<h2>TURN-RELATED EFFECTS</h2>
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<p>
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Effects that concern themselves with "the start of a character's turn" or "the
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end of a character's turn" follow a set of specific rules:
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</p>
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<ul>
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<li>
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The effect ends automatically when the conflict scene reaches its
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conclusion.
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</li>
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<li>
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The effect also ends if you die, fall unconscious, or leave the scene.
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</li>
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<li>
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If an effect begins, ends or recharges at the start or at the end of a
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character's turn (such as the Guard action on page 70 or the Protect Skill
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on page 197), that effect also begins, ends or recharges immediately if you
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help another character through teamwork (see previous page).
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</li>
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</ul>
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<p>
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If such an effect is somehow used outside a conflict scene (this doesn't
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happen often, but it's still a possibility), it will last for a few seconds –
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enough to influence the outcome of a single Check, generally.
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</p>
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<p><small>Philip Forlenza (Order #)</small></p>
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