51 lines
2.0 KiB
HTML
51 lines
2.0 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
|
|
<link rel="stylesheet" href="/css/book-page.css" />
|
|
<h2>d EQUIPMENT</h2>
|
|
<p>
|
|
When you use this action, you may store any number of your equipped items in
|
|
your backpack, and you may take any number of items from your backpack and
|
|
equip them. The only thing you can't equip or put away is armor — there's
|
|
simply not enough time for that during a single action. Still, the Game Master
|
|
might allow you to remove or equip a suit of armor if you spend several turns
|
|
on it.
|
|
</p>
|
|
<p>
|
|
Remember, equipped items are always at the ready: you don't need to perform
|
|
this action to start a battle with your equipped weapon drawn, for instance.
|
|
</p>
|
|
<p>For more information on equipping items, see page 122.</p>
|
|
|
|
<h2>d GUARD</h2>
|
|
<p>
|
|
When using this action, you focus your attention on defending your teammates
|
|
and thwarting enemy tactics.
|
|
</p>
|
|
<p>You gain all of the following benefits until the start of your next turn:</p>
|
|
<ul>
|
|
<li>
|
|
You gain Resistance to all damage types, regardless of their source (see
|
|
page 92 to learn more about damage Affinities).
|
|
</li>
|
|
<li>
|
|
Whenever you perform an Opposed Check against another character in the
|
|
scene, you gain a <strong class="bonus">+2</strong> bonus to your Result
|
|
(regardless of who initiated the Check).
|
|
</li>
|
|
<li>
|
|
You may also choose to cover another creature present on the scene. If you
|
|
do, that creature cannot be targeted by melee attacks until the start of
|
|
your next turn — this effect will also end if you die, leave the scene, or
|
|
are knocked unconscious.
|
|
</li>
|
|
</ul>
|
|
<p><strong>Limitations:</strong></p>
|
|
<ul>
|
|
<li>You cannot cover a creature that is already covering someone.</li>
|
|
</ul>
|
|
<p>
|
|
Even if you gain the ability to perform multiple actions during your turn (or
|
|
to perform the Guard action for free as part of another effect), the Guard
|
|
action can only be performed once per turn and its benefits never stack.
|
|
</p>
|
|
<p class="source-attribution">Philip Forlenza (Order #)</p>
|