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<h1>ATTACK</h1>
<p>
A character may spend an action to perform an offensive maneuver using one of
the weapons they have available.
</p>
<h2>Choose a Target for Your Attack</h2>
<ul>
<li>You must know the position of the target and be able to see them.</li>
<li>
You must be able to reach the target with the weapon you are using; flying
enemies, for instance, cannot be reached by melee attacks.
</li>
</ul>
<h2>Perform an Accuracy Check</h2>
<p>
Use the formula indicated by the weapon you are attacking with. The Difficulty
Level is equal to the targets Defense score.
</p>
<ul>
<li>
<strong>Success:</strong> You hit the target; <strong>Failure:</strong> It
means they managed to anticipate, evade or negate your offensive.
</li>
</ul>
<p>
A fumble indicates an automatic failure and a critical success means you hit
your target regardless of their Defense. They also generate opportunities.
</p>
<p>
The Game Master may apply situational modifiers (+2 or -2) to your Accuracy
Check based on especially favorable or hindering circumstances.
</p>
<h2>If You Hit the Target</h2>
<p>
You deal damage based on the formula indicated by the weapon you attacked
with. This will generally be a sum of your
<strong>Accuracy Check's High Roll</strong> and a fixed value based on the
weapon's power.
</p>
<p>For a list of common weapons, see page 132.</p>
<h2>The Target Loses Hit Points</h2>
<p>
The target loses a number of Hit Points equal to the damage you dealt. This
may be modified by their Affinity with the damage type (page 92):
</p>
<ul>
<li>
<strong>Vulnerable:</strong> A target loses twice the normal amount of Hit
Points.
</li>
<li>
<strong>Resistant:</strong> A target loses half the normal amount of Hit
Points.
</li>
<li><strong>Immune:</strong> A target loses no Hit Points.</li>
<li>
<strong>Absorbing:</strong> The target recovers Hit Points equal to the
damage suffered.
</li>
</ul>