66 lines
2.5 KiB
HTML
66 lines
2.5 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>GAME RULES</h2>
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<section>
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<h3>OTHER EVENTS</h3>
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<p>
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If the Game Master feels like a certain event should fill or erase sections
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of a Clock (even if that event is not tied to a Check), they are free to
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fill or erase one section, or two sections for a major event.
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</p>
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<p>
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On the other end of that, some of the characters' choices might
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automatically fill a Clock or make it completely useless — for instance,
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smashing the Crystal of Life to pieces will make the "channel the power of
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the Crystal" Clock irrelevant.
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</p>
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<p>
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The Game Master is responsible for discarding Clocks that no longer matter
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within the story, provided this doesn't strip the Player Characters of the
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ability to shape the story.
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</p>
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</section>
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<section>
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<h3>CLOCKS DURING CONFLICT SCENES</h3>
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<p>
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The next section details the rules for conflict scenes — chases, battles,
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audiences, and more! These scenes will see characters working against each
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other to achieve goals, and Clocks are an excellent way to keep track of
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everyone's progress, as explained under the Objective action (page 72).
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</p>
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<p>
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<strong>Example:</strong> During a duel between the two rivals Bertrand and
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Duma, the Game Master assigns each participant a six-section Clock. The
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first challenger to complete their Clock will win the duel.
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</p>
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</section>
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<section>
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<h3>USING CLOCKS FOR PACING AND PRESSURE</h3>
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<p>
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The Game Master should also employ Clocks to signal that the heroes have a
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limited amount of time to stop an antagonist's plans, obtain a specific
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item, or learn information. In short, Clocks should be used to convey
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pressure and keep the tension high — seeing how much time is left, the
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heroes will be able to manage their resources appropriately and should feel
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like every action is impactful.
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</p>
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<p>
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<strong>Example:</strong> The Obliterator Airship Babel will be operative
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within four days. If they want to neutralize its soul core and prevent the
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Emperor from conquering the region, the heroes have no time to lose!
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</p>
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<p>
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The Game Master draws a huge Clock on the world map — four sections only!
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Clocks like these are "time trackers" and normally can't be directly
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influenced through Checks — they should be the focus of one or more
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sessions.
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</p>
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</section>
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<footer>
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<p>Philip Forlenza (Order #)</p>
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</footer>
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