78 lines
2.0 KiB
HTML
78 lines
2.0 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>22 GAME RULES</h1>
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<h2>DIFFICULTY LEVELS</h2>
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<p>
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A Check’s Difficulty Level (DL) is a measure of how complex and risky a
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certain operation can be. It abstracts several elements into a single number:
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</p>
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<ul>
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<li>
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The amount of knowledge and expertise required to complete the operation.
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</li>
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<li>
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Any helpful or hindering circumstances such as harsh weather conditions,
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poor visibility, exhaustion, or supernatural influences.
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</li>
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<li>
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The lack or presence of important resources (time, space, materials, etc.)
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that are needed to achieve the character’s goal.
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</li>
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<li>
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The kind of impact the action will have on the story, be it now or later.
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</li>
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</ul>
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<p>
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In summary, Difficulty is an abstraction of how the current situation is
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opposing or hindering the character. The true question you should ask yourself
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when determining the Difficulty Level for a check, as indicated by the table
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below, is “Who is likely to accomplish this?”
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</p>
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<h2>DETERMINING THE DIFFICULTY LEVEL FOR A CHECK</h2>
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<table>
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<thead>
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<tr>
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<th>DL</th>
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<th>Action Difficulty</th>
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<th>Who is likely to accomplish this?</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>7</td>
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<td>Easy</td>
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<td>Anyone with a bit of training or natural talent.</td>
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</tr>
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<tr>
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<td>10</td>
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<td>Normal</td>
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<td>A competent person, or a very talented one.</td>
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</tr>
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<tr>
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<td>13</td>
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<td>Hard</td>
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<td>An expert or a prodigy.</td>
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</tr>
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<tr>
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<td>16</td>
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<td>Very Hard</td>
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<td>Someone who is among the very best in that field.</td>
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</tr>
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</tbody>
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</table>
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<h3>GO WITH TEN</h3>
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<p>
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If you are the Game Master and find yourself stumped when choosing an
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appropriate Difficulty Level for a Check, use 10: it is neither too low nor
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too high, and it's easy to remember.
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</p>
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<p>Philip Forlenza (Order #)</p>
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