61 lines
2.3 KiB
HTML
61 lines
2.3 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>CHECK TERMINOLOGY</h2>
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<p>The following terms are key to understanding how Checks work:</p>
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<dl>
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<dt><strong>Modifier</strong></dt>
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<dd>
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Any numerical value that is added to or subtracted from a Check. If you
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perform a <code><DEX + MIG></code> +2 Check, for instance, the
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modifier is “+2”. If the modifier is added, it is a bonus; if it is
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subtracted, it is a penalty.
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</dd>
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<dt><strong>Result</strong></dt>
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<dd>
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The final number generated by the Check, after applying any modifiers.
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</dd>
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<dt><strong>Difficulty Level (DL)</strong></dt>
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<dd>
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Abbreviated as DL. If the Result of the Check is greater than or equal to
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this number, then the action is successful. The Difficulty Level for a Check
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will either be set by the rules or chosen by the GM.
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</dd>
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<dt><strong>High Roll (HR)</strong></dt>
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<dd>
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Abbreviated as HR. It indicates the higher of the two dice rolled in a Check
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and will be used to calculate various effects (typically weapon and spell
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damage). For instance, if you roll d8 + d10 for a Check and the dice show a
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6 and a 9, the HR for the Check will be 9.
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</dd>
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</dl>
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<h3>CRITICAL SUCCESS</h3>
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<p>
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When both dice rolled during a Check show the same number, and that number is
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6 or higher, the Result is a critical success. Another way to put this is that
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you will score a critical success on a double 6, double 7, double 8, double 9,
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double 10, double 11, or double 12. If you roll a critical success, your Check
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is automatically successful and you get to apply the effects of an opportunity
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(see next page).
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</p>
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<h3>FUMBLE</h3>
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<p>
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When both dice rolled during a Check show a 1, the Result is a fumble, which
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is the exact opposite of a critical success: no matter the modifiers, a
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fumbled Check is always a failure — not due to the character’s incompetence,
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but because of some unfortunate twist. When you roll a fumble, whoever
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controls your opposition in this scene gets an opportunity (see next page).
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</p>
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<p>
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When a Player Character rolls a fumble, they immediately earn 1 Fabula Point
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(see page 96).
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</p>
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<hr />
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<p style="font-style: italic">Philip Forlenza (Order #)</p>
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