67 lines
2.0 KiB
HTML
67 lines
2.0 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>CHAPTER HIT POINTS, MIND POINTS, AND INVENTORY POINTS</h2>
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<p>
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These pools of points represent three different "resources" available to a
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character:
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</p>
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<ul>
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<li>
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<strong>Hit Points (HP):</strong> Represent a character's ability to
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withstand pain and fatigue.
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</li>
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<li>
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<strong>Mind Points (MP):</strong> Represent a character's focus and
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concentration.
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</li>
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<li>
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<strong>Inventory Points (IP):</strong> Are an abstract resource that
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characters can spend to create consumable items "on the spot", such as
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potions and antidotes.
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</li>
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</ul>
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<h2>DEFENSE AND MAGIC DEFENSE</h2>
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<p>These two parameters are mostly used during conflicts:</p>
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<ul>
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<li>
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<strong>Defense:</strong> Represents a character's ability to avoid being
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hit. It may represent dodging blows (typically for characters with high
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Dexterity) as well as absorbing and deflecting them through a clever use of
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shield and armor.
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</li>
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<li>
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<strong>Magic Defense:</strong> Represents a character's ability to
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anticipate and resist offensive spells and similar magical attacks. It is
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mostly based on Insight.
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</li>
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</ul>
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<h2>INITIATIVE MODIFIER</h2>
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<p>
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This number indicates the character's ability to act quickly in a conflict
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scene.
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</p>
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<h2>EQUIPMENT AND BACKPACK</h2>
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<p>
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A character can equip a variety of items: weapons, shields, armor, and even
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powerful magical accessories. Everything that cannot be equipped — such as a
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second suit of armor or a different shield — will be stored in your backpack.
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</p>
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<p>
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Consumables and single-use items such as potions and elixirs, on the other
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hand, are represented by your Inventory Points.
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</p>
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<h2>ZENIT</h2>
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<p>
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Zenit is the common currency used in the worlds of Fabula Ultima. The hopes
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and fears of this land now rest on your shoulders. Ready or not, this is your
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fate.
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</p>
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<footer>
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<p>Philip Forlenza (Order #)</p>
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</footer>
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