38 lines
1.3 KiB
HTML
38 lines
1.3 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>ANATOMY OF A CHARACTER</h1>
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<p>
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In Fabula Ultima, all information pertaining to your character is tracked on a
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character sheet. In order to better understand the rest of this chapter, it is
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important that you familiarize yourself with the terms described below.
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</p>
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<h2>TRAITS</h2>
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<p>Each character has a total of three different Traits:</p>
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<ul>
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<li>
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<strong>Identity</strong>. This is a short sentence that sums up your
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character's general concept — something like "Sky Pirate" or "Queenless
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Knight". You will choose your Identity when you create your character, and
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may change it later on if you feel like your character has developed enough
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that it is no longer fitting.
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</li>
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<li>
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<strong>Theme</strong>. This is a strong ideal or sentiment that drives your
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character's actions, such as Anger, Justice, or Ambition. This too is
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something you will choose during character creation, and it can change as
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your character evolves during play.
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</li>
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<li>
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<strong>Origin</strong>. This is where the character comes from, their
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homeland.
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</li>
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</ul>
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<p>
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While playing, you will be able to invoke your character's Traits to improve
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your odds when rolling dice.
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</p>
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<p>Philip Forlenza (Order #)</p>
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