68 lines
2.1 KiB
HTML
68 lines
2.1 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>IMPORTANT RULES</h2>
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<section>
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<h3>ALLIES</h3>
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<p>
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Some effects in the game affect "allies". In game terms, an ally is simply
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anyone who you consider to be your ally in the current scene. If an effect
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specifically targets allies (and not simply creatures or characters), you
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cannot use it on yourself.
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</p>
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</section>
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<section>
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<h3>ALWAYS ROUND DOWN</h3>
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<p>
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While playing, you will sometimes need to halve numbers or divide them by a
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certain value. When this happens, always round down to a minimum of 0.
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</p>
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</section>
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<section>
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<h3>ADD, SUBTRACT, MULTIPLY, DIVIDE</h3>
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<p>
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If you ever need to perform multiple operations on the same number, you must
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do so in the following order: additions u subtractions u multiplications u
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divisions.
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</p>
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</section>
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<section>
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<h3>SPECIFIC BEATS GENERAL</h3>
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<p>
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If a specific element of the game contradicts a general rule, that specific
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element will take precedence. Example: Normally, a Player Character cannot
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equip two shields at the same time. However, the
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<strong>Skill Dual Shieldbearer</strong> (page 197) allows you to do so!
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</p>
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</section>
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<section>
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<h3>TIMING ISSUES</h3>
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<p>
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Sometimes a rule or effect will cause multiple choices or effects to
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trigger, and it will be important to know who gets to act first.
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</p>
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<ul>
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<li>
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If all the choices and/or effects are controlled by the same person, that
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person will choose in which order to apply them.
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</li>
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<li>
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If the choices and/or effects are controlled by different Player
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Characters, the Players controlling them agree on which order to apply
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them in. If they cannot find an agreement, randomly determine who takes
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precedence.
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</li>
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<li>
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If some of the choices and/or effects are controlled by Player Characters
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and others are controlled by Non-Player Characters, Player Characters
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always go first.
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</li>
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</ul>
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</section>
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<p class="credit">Philip Forlenza (Order #)</p>
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