50 lines
1.6 KiB
HTML
50 lines
1.6 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>HOW MANY BATTLES?</h2>
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<p>
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In Fabula Ultima, battles will often take a heavy toll on the characters'
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resources. On average, a group of Player Characters can face any one of the
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following before needing to rest or recharge Inventory Points:
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</p>
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<ul>
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<li>Three easy battles.</li>
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<li>Two normal battles, or one normal battle and one easy battle.</li>
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<li>One hard battle.</li>
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</ul>
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<p>See the next page for easy, normal, and hard battles.</p>
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<h2>PARTY LEVEL AND ENEMY LEVELS</h2>
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<p>
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When designing a battle, you should start by considering which Player
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Characters are present on the scene and calculating their Party Level.
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</p>
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<p>
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The Party Level is equal to the highest character level among the Player
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Characters that will take part in the battle. For instance, a group that
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includes two level 10 PCs and one level 12 PC will have a Party Level of 12.
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</p>
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<h3>Enemy Level Guidelines</h3>
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<p>If an enemy's level is... Then that enemy...</p>
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<ul>
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<li><strong>Lower than the Party Level:</strong> Is probably too weak.</li>
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<li>
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<strong>Within 5 levels of the Party Level:</strong> Should make for an easy
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fight.
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</li>
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<li>
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<strong>Within 10 levels of the Party Level:</strong> Should make for a
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challenging fight.
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</li>
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<li>
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<strong>Greater than the Party Level by 11+:</strong> Is probably too
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strong.
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</li>
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</ul>
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<p>
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The creature profiles in the Bestiary (page 319) are organized in five-level
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increments, which should give a good range of enemies for your battles.
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</p>
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<p>Philip Forlenza (Order #)</p>
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