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<h1>DESIGNING RARE ARMORS AND SHIELDS</h1>
<p>
Creating a rare armor or shield is much simpler. Pick one of the items from
the lists on pages 132 to 133 and add a single Quality to it, which will
increase its price by a variable amount, as shown by the table below.
</p>
<p>
Once again, feel free to come up with new and unique special abilities for
rare armors and shields, using these as a reference.
</p>
<h2>QUALITY</h2>
<h3>Defensive Qualities</h3>
<ul>
<li>
<strong>Antistatus</strong> +500 z: You are immune to a single status
effect.
</li>
<li>
<strong>Resistance</strong> +700 z: You have Resistance to a single damage
type (not physical damage).
</li>
<li>
<strong>Dual Resistance</strong> +1000 z: You have Resistance to two damage
types (not physical damage).
</li>
<li>
<strong>Swordbreaker</strong> +1000 z: You have Resistance to physical
damage.
</li>
<li>
<strong>Immunity</strong> +1500 z: You have Immunity to a single damage type
(not physical damage).
</li>
<li>
<strong>Perfect Health</strong> +2000 z: You are immune to all status
effects.
</li>
</ul>
<h3>Enhancement Qualities</h3>
<ul>
<li>
<strong>Initiative Up</strong> +500 z: You gain a +4 bonus to your
Initiative modifier.
</li>
<li>
<strong>Accuracy Up</strong> +1000 z: You gain a +1 bonus to your Accuracy
Checks.
</li>
<li>
<strong>Magic Up</strong> +1000 z: You gain a +1 bonus to your Magic Checks.
</li>
<li>
<strong>Vitality Up</strong> +1000 z: When you recover HP, you recover 5
extra HP.
</li>
<li>
<strong>Healing Up</strong> +1500 z: Spells you cast that whose effects
restore Hit Points will restore 5 extra Hit Points.
</li>
<li>
<strong>Spell Up</strong> +2000 z: Spells you cast deal 5 extra damage.
</li>
<li>
<strong>Weapon Up</strong> +2000 z: Your attacks with (choose one: melee,
ranged) weapons deal 5 extra damage.
</li>
</ul>
<p>Philip Forlenza (Order #)</p>