68 lines
2.7 KiB
HTML
68 lines
2.7 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>THE DUNGEON ARCHIVE</h1>
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<p>
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If you and your group are particularly fond of detailed dungeon exploration,
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and if your schedule allows for it, you might want to prepare your own dungeon
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archive.
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</p>
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<p>
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This is straightforward: whenever you have some time, jot down a few notes
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about potential dungeons — a notebook is fine, but you might also choose to
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keep them on your device or inside the cloud storage. Then, whenever you need
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to "improvise" a dungeon, you can instead grab one from your archive. You'll
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probably need to make a few adjustments on the fly, but it's easier than
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having to come up with everything on the spot.
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</p>
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<p>When preparing dungeons for your archive, keep the following in mind:</p>
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<ul>
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<li>
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<strong>Flexibility.</strong> Make sure your prepared dungeons can fit a
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variety of situations and environments. This will largely depend on your
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group's campaign world, but each dungeon should be appropriate for at least
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two or three areas in your world map.
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</li>
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<li>
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<strong>Internet is your friend.</strong> Download, print or save a variety
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of dungeon maps from videogames and other tabletop games (but make sure you
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only do so for your personal use).
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</li>
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</ul>
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<p>
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You can of course draw your own dungeon layouts: an activity some find very
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relaxing, but one that can prove quite time-consuming as well. Be mindful
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about how you spend your effort!
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</p>
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<ul>
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<li>
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<strong>Connections.</strong> One of the advantages when preparing several
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dungeons ahead of time is that you can tie some or all of them together in
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many ways. You could design a set of four temples, each tied to a natural
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element, and place them all over the map; or you could have one dungeon
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contain clues to the position of another.
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</li>
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</ul>
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<p>
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The biggest risk when relying on the dungeon archive is to "shoehorn" a
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dungeon you prepared into a location, or to refrain from an otherwise cool and
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unique improvised design just because it feels safer to use a prepared dungeon
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instead.
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</p>
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<p>
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As the Game Master, it is your responsibility to find a balance between
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prepared and improvised dungeons — both have their pros and cons.
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</p>
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<h2>DUNGEON GENERATION TABLES</h2>
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<p>
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If you're in need of inspiration when creating a dungeon (whether improvising
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or preparing it in advance), you may roll d20s or choose options from the
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tables on the following pages!
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</p>
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<h3>Example Entry</h3>
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<p>
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A millenary presence ensures the dead buried within the Necropolis of
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Basitrale rest undisturbed.
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</p>
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<p class="signature">Philip Forlenza (Order #)</p>
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