47 lines
2.0 KiB
HTML
47 lines
2.0 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>HOPE</h2>
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<p>
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<strong>Requirements:</strong> You must have mastered the Spiritist Class.
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</p>
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<div class="spell-stats">
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<p>MP: 40 | Target: Special | Duration: Instantaneous</p>
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</div>
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<p>
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You rekindle the flames of courage and hope within a defeated hero. Choose a
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Player Character who surrendered but is still present on the scene: that
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Player Character immediately regains consciousness and recovers an amount of
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Hit Points equal to their Crisis score. Note that this spell will not undo the
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consequences of the character's surrender and is of no use if the character
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left the scene as part of their surrender — such as if they were captured and
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dragged away, or if they were trapped in a parallel dimension, and so on.
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</p>
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<p>
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A Player Character may only be affected by this spell once per scene; if a
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character is brought back into the conflict by this spell and is subsequently
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reduced to 0 Hit Points again, they must sacrifice themselves or surrender as
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per the normal rules (including a new consequence and 2 more Fabula Points if
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they surrender).
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</p>
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<h2>MATHEMAGIC</h2>
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<p>
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<strong>Requirements:</strong> You must have mastered the Loremaster Class.
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</p>
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<p>
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When you cast a spell with a target of "One creature", you may double the
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spell's total MP cost. If you do, choose an Attribute (Dexterity, Insight,
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Might, or Willpower) and a die size (d6, d8, d10 or d12). The spell now
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targets all creatures present on the scene whose current Attribute die size
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matches your choice, regardless of whether they are friends or foes (you might
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even end up targeting yourself). The effects of the spell are fully applied to
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every target.
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</p>
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<p>
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If the spell is an offensive spell, it follows the normal rules: you perform a
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single Magic Check and confront it with the Magic Defense of each target to
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determine who is hit by the spell.
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</p>
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<p class="credit">Philip Forlenza (Order #)</p>
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