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<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<section aria-labelledby="spell-list">
<h1>Spells</h1>
<div class="spell-container">
<!-- Spell 1: Heal -->
<article>
<h2>Heal</h2>
<div class="spell-details">
<dl>
<dt>MP Cost:</dt>
<dd>10 × T</dd>
<dt>Target/Scaling:</dt>
<dd>Up to three creatures</dd>
<dt>Duration/Type:</dt>
<dd>Instantaneous</dd>
</dl>
</div>
<p>
You invigorate your companions, soothing their pain and healing their
fatigue. Each target recovers 40 Hit Points. This amount increases to 50
Hit Points if you are level 20 or higher, or to 60 Hit Points if you are
level 40 or higher.
</p>
</article>
<!-- Spell 2: Lux rr -->
<article>
<h2>Lux</h2>
<div class="spell-details">
<dl>
<dt>MP Cost:</dt>
<dd>10 × T</dd>
<dt>Target/Scaling:</dt>
<dd>Up to three creatures</dd>
<dt>Duration/Type:</dt>
<dd>Instantaneous</dd>
</dl>
</div>
<p>
You focus your inner energy into a barrage of blinding soul rays. Each
target hit by this spell suffers <strong>【HR + 15】</strong> light
damage.
</p>
<p><em>Opportunity:</em> Each target hit by this spell suffers dazed.</p>
</article>
<!-- Spell 3: Mercy -->
<article>
<h2>Mercy</h2>
<div class="spell-details">
<dl>
<dt>MP Cost:</dt>
<dd>20</dd>
<dt>Target/Scaling:</dt>
<dd>One creature</dd>
<dt>Duration/Type:</dt>
<dd>Scene</dd>
</dl>
</div>
<p>
You strengthen the heart of a creature against suffering and despair.
Until this spell ends, if the target would be reduced to 0 Hit Points,
they are instead left standing with exactly 1 Hit Point. Once that
happens, this spell ends.
</p>
</article>
<!-- Spell 4: Reinforce -->
<article>
<h2>Reinforce</h2>
<div class="spell-details">
<dl>
<dt>MP Cost:</dt>
<dd>5 × T</dd>
<dt>Target/Scaling:</dt>
<dd>Up to three creatures</dd>
<dt>Duration/Type:</dt>
<dd>Scene</dd>
</dl>
</div>
<p>
You protect the targets from attacks that would corrupt their body and
spirit. Choose dazed, enraged, poisoned, shaken, slow, or weak. Until
this spell ends, each target becomes immune to the chosen status effect.
</p>
</article>
<!-- Spell 5: Soul Weapon -->
<article>
<h2>Soul Weapon</h2>
<div class="spell-details">
<dl>
<dt>MP Cost:</dt>
<dd>10</dd>
<dt>Target/Scaling:</dt>
<dd>One equipped weapon</dd>
<dt>Duration/Type:</dt>
<dd>Scene</dd>
</dl>
</div>
<p>
You imbue a weapon with the cleansing energy of your spirit. Until this
spell ends, all damage dealt by the weapon becomes of the light type. If
you have that weapon equipped while you cast this spell, you may perform
a free attack with it as part of the same action.
</p>
<p class="constraint">
This spell can only be cast on a weapon equipped by a willing creature.
</p>
</article>
<!-- Spell 6: T orpor rr -->
<article>
<h2>T orpor</h2>
<div class="spell-details">
<dl>
<dt>MP Cost:</dt>
<dd>5 × T</dd>
<dt>Target/Scaling:</dt>
<dd>Up to three creatures</dd>
<dt>Duration/Type:</dt>
<dd>Instantaneous</dd>
</dl>
</div>
<p>
You smother the soul energy coursing through the bodies of your foes,
hindering their movements. Choose slow or weak: you inflict the chosen
status effect on each target hit by this spell.
</p>
</article>
</div>
</section>
<div class="disclaimer">
<p>
<em>Note:</em> Spells marked with rr are offensive spells and require Magic
Checks!
</p>
</div>
<footer>
<p>Philip Forlenza (Order #)</p>
</footer>