34 lines
1.2 KiB
HTML
34 lines
1.2 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
|
||
<link rel="stylesheet" href="/css/book-page.css" />
|
||
<h1>NAME AND FINISHING TOUCHES</h1>
|
||
<p>
|
||
Give your character a name, note their pronoun(s), and briefly describe what
|
||
they look like to the rest of the group!
|
||
</p>
|
||
|
||
<p>
|
||
It may seem counterintuitive for this step to be the last one, but there’s a
|
||
good reason: it’s easier to choose a name once you have a good grasp of your
|
||
character's appearance and abilities.
|
||
</p>
|
||
|
||
<p>
|
||
On the next page, you can find a chart with a variety of names that work
|
||
particularly well for a Fabula Ultima game; however, if your world is inspired
|
||
by specific folklore or mythology, you should research fitting naming
|
||
conventions and come up with something more appropriate!
|
||
</p>
|
||
|
||
<p>
|
||
Now that Camilla is ready, Robert describes her to the rest of the group: she
|
||
has greyish brown hair and deep blue eyes, and her demeanor showcases her
|
||
strong will — it's almost impossible to be around her and not feel inspired!
|
||
</p>
|
||
<p>
|
||
Her clothes are light and comfortable, perfect for traveling, and she fights
|
||
with an elegant rapier and a small elbow shield inscribed with a circle of
|
||
defensive runes.
|
||
</p>
|
||
|
||
<p>Philip Forlenza (Order #)</p>
|