41 lines
1.5 KiB
HTML
41 lines
1.5 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>CHOOSE OR CREATE YOUR ORIGIN</h1>
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<p>
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All heroes come from somewhere: this is their Origin. It might be a humble
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village, a great city, or even something more fantastical such as a palace in
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the depths of the ocean, the Moon’s surface, or an entirely different solar
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system.
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</p>
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<p>
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You may pick a location that is already present on the map sheet or create a
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new one. Just like your Identity and Theme, your Origin may be invoked to
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reroll one or both dice during a Check. However, you will normally be unable
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to change your Origin in play — unless you suddenly discover you come from an
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entirely different place and your memories are fake, which is a fantasy trope
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as well.
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</p>
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<p>
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Robert came up with the concept for Platea while creating Camilla; because of
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this, Platea must be added to the map sheet. Robert chooses an area in the
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South and describes Platea as a once-peaceful and bright citadel atop a cliff
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overseeing a vast lake. Right now, the city has been seized by the Empire.
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</p>
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<p>
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In Fabula Ultima, your character's species and heritage has no mechanical
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impact unless you want it to — perhaps their Identity is that of a Fallen
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Elven Prince, or some of their Class Skills can be explained as a consequence
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of their unique anatomy or bloodline.
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</p>
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<h2>FANTASY SPECIES</h2>
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<div class="species-listing">
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<h3>Philip Forlenza</h3>
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<p>Order #</p>
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</div>
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