65 lines
2.5 KiB
HTML
65 lines
2.5 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>RULES AND CHALLENGE</h2>
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<p>
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Much like tone and themes, this game allows you to customize its rules and
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play it with a varying degree of mechanical challenge and optimization.
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</p>
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<ul>
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<li>
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Are you adopting any of the optional rules presented in the book? Pay
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special attention to optional rules for conflicts (page 82) and advancement
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(page 230).
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</li>
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<li>
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How "hardcore" do you expect your game experience to be? Are you aiming for
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mechanical optimization with your characters? Do you expect the Game Master
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to design extremely challenging adversaries? Or are you here for a relaxing
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experience that takes minimal focus?
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</li>
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</ul>
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<h2>SAFETY</h2>
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<p>
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Roleplaying games tend to get us emotionally and personally involved. It's
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their beauty, but it also leaves us vulnerable. Make sure to discuss whatever
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descriptions, situations, scenes, and story elements might make you
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uncomfortable. Everyone should indicate any lines and veils (page 140) that
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they want to apply during sessions; it can be a good idea to handle this
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anonymously to preserve the privacy of the participants.
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</p>
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<p>In particular, you should make sure to discuss:</p>
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<ul>
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<li>
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<strong>The depiction of violence.</strong> By default, Fabula Ultima
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expects little elements of gore and blood: much like in classic JRPGs, death
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is portrayed as a character kneeling or vanishing in a cloud of spiritual
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particles — but still talk about the kind of scenes and descriptions people
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are okay with.
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</li>
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<li>
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<strong>The nature of evil.</strong> Story elements such as mind control,
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the persecution of a minority, or violent imperialism are all common tropes
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in tabletop games, but for some, they are very real and tangible threats.
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Strive to make sure the game is a safe space.
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</li>
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<li>
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<strong>Romances, relationships, and sexuality.</strong> These elements are
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another trope of JRPG stories, which often feature romances between main
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characters. Discuss if people are comfortable with this and exactly to what
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degree.
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</li>
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</ul>
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<p>
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As you play the game, you will probably reconsider some of your previous
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decisions. When this happens, talk about it with the group and find a new
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agreement.
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</p>
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<p>
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<strong>Remember:</strong> you win roleplaying games by creating a memorable
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story and having a great time together!
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</p>
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<p>Philip Forlenza (Order #)</p>
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