58 lines
1.7 KiB
HTML
58 lines
1.7 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>W SHIELDS</h2>
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<p>
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Shields must be equipped in a character's off-hand slot and further enhance
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defenses.
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</p>
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<p>
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Each shield entry uses the format below and contains a variety of information:
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</p>
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<ul>
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<li><strong>SHIELD COST DEFENSE M. DEFENSE INITIATIVE</strong></li>
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<li>Runic Shield E 150 z +2 +2 -</li>
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</ul>
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<p>No Quality.</p>
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<h3>Understanding Shield Information</h3>
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<ul>
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<li>The shield's name, and whether it is a martial shield (E).</li>
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<li>The shield's cost in zenit.</li>
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<li>
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The increase to Defense and Magic Defense granted by the shield. This is in
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addition to any benefits granted by the armor you may have equipped.
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</li>
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</ul>
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<p>For a list of all the basic shields available in the game, see page 133.</p>
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<h2>Armor Concepts</h2>
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<p>
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Martial and non-martial armors influence a character's Defense and Magic
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Defense scores in different ways.
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</p>
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<p>
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Remember that regardless of which armor you are wearing, shields always add to
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it — if you have a free slot, it's never a bad idea to equip a shield.
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</p>
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<ul>
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<li>
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<strong>Lighter armors</strong> give you Defenses based on your current
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Dexterity and Insight die sizes plus a small bonus. They are great if your
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Attributes are already high, but can become less effective if you suffer
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status effects.
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</li>
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<li>
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<strong>Martial armors</strong> set your Defense score to a fixed value,
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regardless of your current Dexterity die size. They offer reliable
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protection, but also take a heavy toll on your Initiative.
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</li>
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</ul>
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<h2>ARMOR AND DEFENSES</h2>
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<p>Philip Forlenza (Order #)</p>
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