77 lines
2.9 KiB
HTML
77 lines
2.9 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<p>
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Spells can belong to any of the following disciplines: Chimerism,
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Elementalism, Entropism, and Spiritism. The remaining two disciplines,
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Arcanism and Ritualism, do not feature any spells.
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</p>
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<h2>Spell Format</h2>
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<p>
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Each spell description uses the format below and contains a variety of
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information:
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</p>
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<h3>Example Spell Metadata</h3>
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<p>
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<strong>Ignis</strong> <span>rr</span> 10 × T | Up to three creatures |
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Instantaneous
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</p>
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<p>
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You unleash a searing barrage against your foes, conjuring flames out of thin
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air. Each target hit by this spell suffers
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<strong class="mechanical-effect">【HR + 15】</strong> fire damage.
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</p>
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<p>
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<strong>Opportunity:</strong> Each target hit by this spell suffers shaken.
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</p>
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<h3>Spell Components</h3>
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<ul>
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<li>
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<strong>The Name and Type:</strong> The name of the spell, and whether it is
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an offensive spell (rr). <br /><em
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>See page 116 for more information on offensive spells.</em
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>
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</li>
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<li>
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<strong>Mind Point Cost:</strong> The cost of the spell in Mind Points. To
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cast a spell, you must have enough MP to pay its cost; additionally, some
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spells allow you to spend more MP to increase the number of targets or
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strengthen the effect. For instance, a spell with a cost of 10 × T will cost
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you 10 Mind Points per target; the final amount of Mind Points required to
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cast a spell is known as the total MP cost.
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</li>
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<li>
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<strong>Targets:</strong> The targets that can be affected by the spell.
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Most spells can target a certain number of creatures, but others may affect
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different targets (such as weapons).
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</li>
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<li>
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<strong>Target Specification:</strong> A target of "Self" means the caster
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will use the spell on themselves, while a target of "Special" indicates that
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the spell functions in a unique way described in its text, usually affecting
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a variety of creatures or elements present on the scene.
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</li>
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<li>
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<strong>Duration:</strong> The duration of the spell. Either
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"Instantaneous", meaning that the spell takes effect immediately and then
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dissipates, or "Scene", meaning that the spell creates an ongoing effect
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lasting until the end of the scene it was cast in.
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</li>
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<li>
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<strong>Effect Description:</strong> The effect of the spell, often preceded
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by a flavorful description. This description has no mechanical relevance,
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but can help you understand the concept behind the spell and customize its
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appearance in order to fit your character.
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</li>
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<li>
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<strong>Opportunity Effect:</strong> Spells that require a Magic Check often
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feature an opportunity effect. If you roll a critical success on your Magic
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Check, you may spend the corresponding opportunity to trigger this effect.
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</li>
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</ul>
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<h2>Spells</h2>
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<p>Philip Forlenza (Order #)</p>
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