53 lines
1.8 KiB
HTML
53 lines
1.8 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>INTRODUCTION</h1>
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<p><strong>CHAPTER d THE BASICS OF PLAY</strong></p>
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<p>
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In the conversation, Players describe their characters' actions and choices:
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</p>
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<ul>
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<li>"Isabelle raises her shield and guards your back!"</li>
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<li>"I step forward and speak to the queen!"</li>
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<li>"I run after the thief! Where did he go?"</li>
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</ul>
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<p>
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Similarly, the Game Master describes what happens in the world and also
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portrays the actions of every creature and character around the protagonists:
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</p>
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<ul>
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<li>
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"The village looks calm, its white windmills turning lazily under the sun. "
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</li>
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<li>
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"The king appears tired and struggles to speak, as if not in control of his
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body. "
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</li>
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<li>"The dragon turns his smoldering gaze towards you!"</li>
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</ul>
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<p>
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Together, this is all known as <strong>roleplaying</strong>, and these events
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will take place in your imagination — a space that is often called "the
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fiction".
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</p>
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<p class="section-break"></p>
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<h2>d THE RULES</h2>
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<p>
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This is also a game, and that's where the rules come into play: much like in a
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video game or board game, characters have scores and abilities representing
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their strengths and weaknesses, and dice rolls will often be used to make a
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situation's outcome a bit tense and unpredictable.
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</p>
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<p>
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Unlike video games and board games however, the possibilities of a roleplaying
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game are endless: there is no single approach to a situation and the story
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will naturally emerge from your interactions and choices at the table.
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</p>
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<hr />
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<p>This is a tale of heroes and darkness.</p>
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<p>Of great hope... and even greater sacrifice.</p>
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<p class="signature">Philip Forlenza (Order #)</p>
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