48 lines
1.8 KiB
HTML
48 lines
1.8 KiB
HTML
<h2>CREATING A BOND</h2>
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<p>
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Bonds are generally created during resting scenes (<a
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href="/books/core/#page-91"
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>page 91</a
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>), through opportunities, or due to specific Skills. Whenever an effect in
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the game allows you to "create a Bond", you may add a new Bond to your
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character sheet and immediately tie a single emotion to it. This means that
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all Bonds start with a strength of 1.
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</p>
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<p>
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You can have Bonds towards characters, nations, kingdoms, organizations, and
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even religions. You cannot have a Bond towards yourself.
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</p>
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<h2>STRENGTHENING A BOND OR CHANGING EMOTIONS</h2>
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<p>
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You can make your Bonds grow stronger by adding more emotions to them (up to a
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maximum of three emotions, one per pairing). This is generally done during
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resting scenes (see <a href="/books/core/#page-91">page 91</a>), which will
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also allow you to shift emotions around and adjust them to the more recent
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developments in your story.
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</p>
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<h2>ERASING A BOND</h2>
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<p>
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If you already have six Bonds and want to create a new one, you must first
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erase one of your existing Bonds. You must explain how your feelings and
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perspective changed.
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</p>
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<h2>BONDS ARE STRONGER THAN DEATH</h2>
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<p>
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Even if a character dies or leaves your story, any Bonds other characters had
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with them will remain until erased.
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</p>
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<h2>The Role of Bonds</h2>
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<p>
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Bonds make your character stronger while reminding you of their ties with the
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rest of the world and its people.
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</p>
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<p>
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Do not shy away from complex Bonds: feeling both affection and inferiority
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towards someone, or hatred and admiration, can and will make your story more
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memorable.
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</p>
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<p>
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The best choice is often to let Bonds grow organically, while also reaping the
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benefits that come from having many high-strength Bonds.
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</p>
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