71 lines
1.9 KiB
HTML
71 lines
1.9 KiB
HTML
<div>
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<h2>SHIELDS</h2>
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<p>
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Shields must be equipped in a character's off-hand slot and further enhance
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defenses.
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</p>
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<p>
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Each shield entry uses the format below and contains a variety of
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information:
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</p>
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<table>
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<thead>
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<tr>
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<th>Shield</th>
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<th>Cost</th>
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<th>Defense</th>
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<th>M. Defense</th>
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<th>Initiative</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Runic Shield (E)</td>
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<td>150 z</td>
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<td>+2</td>
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<td>+2</td>
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<td>-</td>
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</tr>
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<tr>
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<td colspan="5">No Quality.</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li>The shield's name, and whether it is a martial shield (E).</li>
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<li>The shield's cost in zenit.</li>
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<li>
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The increase to Defense and Magic Defense granted by the shield. This is
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in addition to any benefits granted by the armor you may have equipped.
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</li>
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</ul>
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<p>
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For a list of all the basic shields available in the game, see
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<a href="/books/core/#page-133">page 133</a>.
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</p>
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</div>
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<div>
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<h2>ARMOR AND DEFENSES</h2>
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<p>
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Martial and non-martial armors influence a character's Defense and Magic
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Defense scores in different ways.
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</p>
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<p>
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Remember that regardless of which armor you are wearing, shields always add
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to it — if you have a free slot, it's never a bad idea to equip a shield.
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</p>
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<ul>
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<li>
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<strong>Lighter armors</strong> give you Defenses based on your current
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Dexterity and Insight die sizes plus a small bonus. They are great if your
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Attributes are already high, but can become less effective if you suffer
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status effects.
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</li>
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<li>
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<strong>Martial armors</strong> set your Defense score to a fixed value,
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regardless of your current Dexterity die size. They offer reliable
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protection, but also take a heavy toll on your Initiative.
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</li>
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</ul>
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</div>
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