47 lines
1.9 KiB
HTML
47 lines
1.9 KiB
HTML
<ol>
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<li>
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Determine which characters will actively take part in the conflict (be they
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Player Charactesr or Non-Player Characters). Everyone else will be treated
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as an extra and mostly fade into the background.
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</li>
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<li>
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Discuss the goals of each participant. Player Characters should also declare
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which items they have equipped at the start of the conflict.
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</li>
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<li>
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Player Characters perform a <code>{DEX + INS}</code> Initiative Group Check
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to determine which side acts first. The Difficulty Level for this Check
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equals the highest Initiative among their adversaries.
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</li>
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<li>
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If the Player Characters succeed, the first participant to act each round
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(see step 5) will be someone from their side. If they fail, the first
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participant to act during each round will be one of their foes.
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</li>
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<li>
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The conflict is handled as a series of consecutive rounds: During each
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round, the Player Characters' side and the enemy side alternate taking
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turns, starting with one participant from the side who has the initiative.
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<ul>
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<li>Each turn allows for a single action.</li>
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<li>You cannot choose to "pass" a turn.</li>
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<li>
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If one side outnumbers the other, keep alternating turns as long as
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possible, then let the side with the numerical advantage take the
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remaining turns towards the end of the round.
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</li>
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</ul>
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</li>
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<li>Once all creatures have taken their actions, the round ends.</li>
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<li>
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<strong>If the conflict continues, a new round begins:</strong> go back to
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step 5.
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</li>
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<li>
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The Game Master may declare the end of the conflict scene whenever they deem
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it appropriate. This generally happens when one side achieves their goal or
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objective, when all sides except one are unable or unwilling to continue, or
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when the various factions find an acceptable compromise.
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</li>
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</ol>
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