54 lines
2.2 KiB
HTML
54 lines
2.2 KiB
HTML
<h1>EXPERIENCE AND LEVELS</h1>
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<p>
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In Fabula Ultima, a character’s power is measured by their level: starting
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characters enter the game at level 5, and the upper limit for a character is
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level 50.
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</p>
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<h2>GAINING EXPERIENCE POINTS</h2>
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<p>
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In order to increase their level and grow in power, a Player Character must
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earn Experience Points, abbreviated as XP.
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</p>
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<p>
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At the end of each game session, your character will gain a variable amount of
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Experience Points, as summarized on your character sheet:
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</p>
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<ul>
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<li>
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Your character will automatically gain 5 XP. This ensures you achieve some
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progress regardless of what happened during the session.
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</li>
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<li>
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Your character will also gain an amount of XP equal to the amount of Ultima
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Points spent by Villains during the session. If the Villains spent lots of
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these, it means they didn't pull their punches — and adversity will make you
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grow. Because of this, it is a good idea to keep track of spent Ultima
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Points by placing tokens inside a bowl or cup.
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</li>
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<li>
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Finally, your character will gain an amount of XP equal to the amount of
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Fabula Points spent by the group during the session, divided by the number
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of Player Characters that took part in the session. Whenever you spend
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Fabula Points, you are making both yourself and your companions grow
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stronger! Just like Ultima Points, you should keep track of spent Fabula
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Points by placing the corresponding tokens inside a bowl or cup — and
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remember, you don't have to keep track of which character spent them.
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</li>
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</ul>
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<p>
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Additionally, a list of optional rules for advancement can be found on page
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230. Use them to customize your game!
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</p>
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<ul>
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<li>
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Adopting the blitz, embodiment, or MVP optional rules will cause characters
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to grow faster. You might want to no longer award the automatic 5 Experience
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Points per session. Discuss this with your group.
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</li>
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<li>
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When the game refers to "a session", it means a segment of gameplay lasting
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approximately four hours. If your sessions are shorter or longer than that,
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you might want to "check for Experience Points" every four hours of play.
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</li>
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</ul>
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