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<p>W</p>
<h1>Fabula Points</h1>
<p>Fabula Points represent the Player Characters ability to influence destiny and stem directly from their heroic nature and the hardships they face.</p>
<h2>FABULA POINTS AT CHARACTER CREATION</h2>
<p>Each newly created character automatically receives 3 Fabula Points; any other Fabula Points must be gained during play.</p>
<h2>GAINING FABULA POINTS</h2>
<p>There are four main ways a Player Character can gain Fabula Points, plus a fifth optional method:</p>
<ul>
<li>If a Player Character has no Fabula Points at the start of a session, they immediately receive 1 Fabula Point.</li>
<li>Whenever a Player Character rolls a fumble on a Check, they immediately receive 1 Fabula Point.</li>
<li>Whenever a Villain makes an entrance during a scene — even if it is a Game Master scene, where the Player Characters are not present — each Player Character will immediately receive 1 Fabula Point. <em class="note">For more information on Villains, see page 100.</em></li>
<li>Whenever a Player Character is reduced to 0 Hit Points and decides to Surrender, that character immediately receives 2 Fabula Points.</li>
<li>Whenever a Player Character invokes one of their Bonds or Traits to automatically fail a Check (as per the optional rule on page 47), that character immediately receives 1 Fabula Point.</li>
</ul>
<p>There is no upper limit to a characters Fabula Points. In short, you are free to hoard them in preparation for an “important occasion” — however, spending Fabula Points is one of the main ways you will gain Experience Points and increase your level in the game (see page 226).</p>
<p>Thus, saving them up will slow down the growth of the entire group.</p>
<hr>
<h3>FABULA POINTS</h3>
<p>Philip Forlenza (Order #)</p>