13 lines
1.2 KiB
HTML
13 lines
1.2 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<section>
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<h2>d OKAY , BUT...</h2>
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<p>There are situations in which distances and positions are supposed to play an important role: what if there's a sniper atop a tower? What if a terrible ritual tears open a chasm in the middle of the battlefield?</p>
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<p>The advice boils down to the following:</p>
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<ul>
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<li>Don't overcomplicate things. Play to this game's strengths, and avoid situations in which suspension of disbelief becomes too strained.</li>
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<li>Sometimes, experiment. If you want to introduce distance as an important element in the game, treat it as a "puzzle" that can be solved in creative ways while the conflict progresses. For instance, you might make melee attacks useless in a battle between two flying galleons — at that point, engaging in close combat would require approaching and boarding the enemy ship... time for a Clock!</li>
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</ul>
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<p>In the end, the most important thing to remember is that conflicts shouldn't be resolved through careful movement and positioning, but through clever use of the character's Skills and actions.</p>
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<p>Philip Forlenza (Order #)</p>
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</section> |