25 lines
2.0 KiB
HTML
25 lines
2.0 KiB
HTML
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>22 GAME RULES</h1>
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<p>CHAPTER INITIATIVE</p>
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<p>A character's Initiative modifier indicates how likely they are to give their side an edge when a conflict begins.</p>
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<ul>
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<li>At the start of each conflict, the Player Characters perform an Initiative Group Check: this is a Group Check (see page 50) that relies on Dexterity and Insight.</li>
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<li>The Difficulty Level for the leader's Check is equal to the highest Initiative Score among the heroes' adversaries; supporting characters perform their Support Check against the standard Difficulty Level of 10.</li>
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<li>Whether you act as the leader or as a supporting character in this Group Check, remember to apply your Initiative modifier to your Result.</li>
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</ul>
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<p>If the leader succeeds, this means the heroes seized initiative for this conflict and the first participant to act during each round will be someone from the Player Characters' side; if they fail, it means they have lost the initiative for this conflict and the first participant to act during each round will be one of their foes.</p>
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<p>See the next page for an explanation of rounds and turns.</p>
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<h3>Example:</h3>
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<p>The warrior monk Silida and the mage Ricard are exploring the ruins of an old waterway when they come across a bronze golem (page 330) barring their way!</p>
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<p>The Game Master calls for an Initiative Group Check, and Ricard is happy to have Silida be the leader. She only rolls a 6, but Ricard's Check is a 12 (even taking into account the -2 penalty caused by the armor he is wearing). Silida's total is now 7, which is enough to reach the golem's initiative score!</p>
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<p>The Player Characters have seized the initiative, which means the first turn of each round will belong to either Silida or Ricard.</p>
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<h3>Note:</h3>
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<p>Note that even if a new participant joins an ongoing conflict scene, they will simply adapt to the existing initiative.</p>
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<p>Philip Forlenza (Order #)</p> |