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<h2>NPC SKILLS</h2>
<p>What follows is a list of common NPC Skills. You are encouraged to create your own custom Skills, using these as a guideline.</p>
<p>Remember that your goal when designing a Non-Player Character is to provide a memorable encounter and an interesting challenge. Keep the PCs strengths and weaknesses in mind, and make sure to create synergies between the NPCs attacks and abilities!</p>
<p>Each Skill can be taken more than once, with the exception of Skills marked as limited. That said, you are encouraged to go for variety whenever possible.</p>
<h3>CRISIS EFFECT</h3>
<p>As long as they are in Crisis, your creature gains a special benefit or ability.</p>
<p>Examples are:</p>
<ul>
<li>Your NPC's damage Affinities change.</li>
<li>Damage dealt by your NPC ignores Resistances (or maybe even Immunities).</li>
<li>One or more of your NPC's attacks gain multi (2).</li>
</ul>
<p>Since this Skill will only activate when the creature is already severely damaged, it's okay for the effects to be quite strong.</p>
<h3>DAMAGE ABSORPTION</h3>
<p>Choose any one damage type your NPC is already Resistant or Immune to: they gain Absorption towards the chosen damage type.</p>
<p>This Skill is perfect for elemental creatures that may grow stronger when struck by attacks matching their element and should generally be accompanied by one or two Vulnerabilities that can be exploited by clever Player Characters.</p>
<h3>DAMAGE IMMUNITY</h3>
<p>Your NPC gains Immunity to one damage type of your choice they were not Vulnerable to. Be careful when making a creature Immune to physical damage since its the most common damage type during the early levels.</p>
<p class="signature">Philip Forlenza (Order #)</p>