67 lines
2.6 KiB
HTML
67 lines
2.6 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>Rewards</h1>
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<p>Few things can make Players excited as finding treasures and rewards: whether retrieved from the depths of a perilous labyrinth or gifted by a grateful sovereign, these allow our heroes to develop new strategies, purchase expensive equipment, or even work on personal projects and inventions.</p>
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<h2>Handling Out Rewards</h2>
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<p>There are a few guidelines to follow when you reward Player Characters, regardless of how they obtained it. Strictly speaking, you have to worry about two things:</p>
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<ul>
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<li><strong>The highest Player Character level in your group.</strong> Most of the time, all characters will be of the same level — but some optional rules can change this.</li>
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<li><strong>The number of Player Characters in your group.</strong></li>
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</ul>
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<p>You can then use the table below to "build" an appropriate reward. The table indicates the average value you should be working with (in zenit), but you can go a bit higher or lower for particularly rich rewards or minor findings; the table also indicates the suggested maximum value of any single item found at a given level range.</p>
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<p>You will find more information about rare items on the next pages.</p>
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<table>
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<thead>
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<tr>
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<th></th>
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<th>Highest PC Level</th>
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<th>Maximum Item Value</th>
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<th>Average Reward</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>2 PCs</td>
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<td>3 PCs</td>
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<td>4+ PCs</td>
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</tr>
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<tr>
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<td>5+</td>
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<td>500 z</td>
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<td>500 z</td>
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<td>750 z</td>
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</tr>
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<tr>
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<td>10+</td>
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<td>1000 z</td>
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<td>800 z</td>
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<td>1200 z</td>
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</tr>
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<tr>
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<td>20+</td>
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<td>1500 z</td>
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<td>1000 z</td>
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<td>1500 z</td>
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</tr>
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<tr>
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<td>30+</td>
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<td>2000 z</td>
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<td>1600 z</td>
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<td>2400 z</td>
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</tr>
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<tr>
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<td>40+</td>
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<td colspan="3">any 2000 z</td>
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</tr>
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</tbody>
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</table>
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<p><strong>Example:</strong> The average reward for a group of five level 26 characters is 2000 zenit, and no single item should have a value higher than 1500 zenit.</p>
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<p>It is generally better to split the reward budget into a variety of weapons, accessories, shields, armors, and valuables; avoid spending all of it on a single powerful item or handing the heroes a huge pile of coins.</p>
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<p>Philip Forlenza (Order #)</p> |