18 lines
1.5 KiB
HTML
18 lines
1.5 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>Natural Fantasy World Guide</h1>
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<section>
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<h3>NATURAL FANTASY LOCATIONS</h3>
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<p>In a natural fantasy world, every location and vista is deeply immersed in vibrant colors and populated by great beasts and monsters. There are no cities and roads, only small villages and narrow paths. But as our heroes venture into ruins or deep into the darkest forests, things change — these forbidden places are alien and magical, cold and terrifying. Things that were meant to be forgotten dwell there...</p>
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</section>
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<section>
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<h3>NATURAL FANTASY MAGIC</h3>
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<p>Magic is strongly tied to nature, life, and the elements: its traditions are largely oral, passed down from elder to apprentice, and a mystery to most people. The magic found in the ruins, however, is cold and artificial, a remnant of an age of golems and machinery that defied and angered the forces of nature.</p>
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</section>
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<section>
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<h3>NATURAL FANTASY ANTAGONISTS</h3>
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<p>In a natural fantasy world, antagonists tend to be disastrous calamities or ancient and powerful monsters. When the antagonist is a person, they are often misguided or acting for what they believed to be good for their community: most of the time, they will see reason after the heroes thwart their plans. The "true enemy", however, is generally something that cannot be reasoned with, such as the immortal embodiment of a natural disaster that will require great sacrifices to placate.</p>
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