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<p>There are four categories of items that can be equipped: accessories, armors, shields and weapons. Each item can be basic or rare (with the exception of accessories, which are always rare).</p>
<h2>MARTIAL ITEMS (E)</h2>
<p>Items marked with the (E) symbol can only be equipped by characters who have acquired certain specific Classes.</p>
<ul>
<li><strong>Darkblade</strong> allows you to equip martial melee weapons and martial armor.</li>
<li><strong>Fury</strong> allows you to equip martial melee weapons and martial armor.</li>
<li><strong>Guardian</strong> allows you to equip martial armor and martial shields.</li>
<li><strong>Sharpshooter</strong> allows you to equip martial ranged weapons and martial shields.</li>
<li><strong>Weaponmaster</strong> allows you to equip martial melee weapons and martial shields.</li>
</ul>
<p>Characters who do not have the appropriate Classes can still carry a martial item, but they are unable to equip it and enjoy its benefits.</p>
<h2>ACCESSORIES</h2>
<p>Accessories are useful magical items that bestow special abilities upon those who wear them. Accessories are always considered rare items.</p>
<p>Each accessory entry uses the format below and contains a variety of information:</p>
<h3>ACCESSORY COST</h3>
<strong>Crested Helm</strong> 1000 z
<p>You gain a +1 bonus to your Accuracy Checks.</p>
<p>The general structure includes:</p>
<ul>
<li>The accessory's name.</li>
<li>The accessory's cost in zenit.</li>
<li>Any special abilities the item bestows while equipped.</li>
</ul>
<p>The Game Master can find a list of sample accessories starting on page 285.</p>