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<h1>22GAME RULES</h1>
<h2>The Ritual</h2>
<p>The Ritual is cast following the normal procedure for a spell (page 115), but it always requires a Magic Check which must meet or exceed a Difficulty Level based on the Ritual's potency (see below). The Check will rely on the Attributes indicated by the Ritual's discipline (see page on the left).</p>
<p>If you succeed, the Ritual has the desired effect; if you fail, the Game Master will describe how its effects have been twisted in a catastrophic way.</p>
<h3>Procedure for Casting The Ritual</h3>
<ol>
<li><strong>Determine Goal:</strong> Describe what you want to accomplish with your Ritual and declare which area or creatures you want to affect.</li>
<li><strong>Game Master Ruling:</strong> The Game Master has final say on whether a given effect can be accomplished, as well as which Ritual discipline it falls within.</li>
<li><strong>Calculate Cost:</strong> By consulting the Area and Potency tables below, the Game Master determines the Ritual's total cost in Mind Points (MP).</li>
</ol>
<h2>Potency Table</h2>
<table>
<thead>
<tr>
<th>Potency</th>
<th>MP</th>
<th>DL</th>
<th>Examples</th>
</tr>
</thead>
<tbody>
<tr>
<td>Minor</td>
<td>20</td>
<td>7</td>
<td>Create a flash of light, block a passage, shatter a glass.</td>
</tr>
<tr>
<td>Medium</td>
<td>30</td>
<td>10</td>
<td>Create an illusion, treat an illness, locate someone or something, sense emotions, provide short-term energy.</td>
</tr>
<tr>
<td>Major</td>
<td>40</td>
<td>13</td>
<td>Sense thoughts, influence emotions, dispel a curse, temporarily alter the weather, provide long-term energy.</td>
</tr>
<tr>
<td>Extreme</td>
<td>50</td>
<td>16</td>
<td>Weaken a divine entity, prevent a catastrophe, cause a week-long change in a creature or location.</td>
</tr>
</tbody>
</table>
<h2>Area Table</h2>
<table>
<thead>
<tr>
<th>Area</th>
<th>Multiplier</th>
<th>Examples / Scope</th>
</tr>
</thead>
<tbody>
<tr>
<td>Individual</td>
<td>&times;1</td>
<td>A human-sized creature, a door, a tree, a weapon.</td>
</tr>
<tr>
<td>Small</td>
<td>&times;2</td>
<td>A few human-sized creatures, a large creature, a small clearing, a room, a railway car, a hut.</td>
</tr>
<tr>
<td>Large</td>
<td>&times;3</td>
<td>A crowd, a small forest, an airship or galleon, a castle hall, a house, a giant creature.</td>
</tr>
<tr>
<td>Huge</td>
<td>&times;4</td>
<td>A fortress, a lake, a mountaintop, a village, a city block.</td>
</tr>
</tbody>
</table>
<p class="signature">Philip Forlenza (Order #)</p>