19 lines
1.4 KiB
HTML
19 lines
1.4 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css">
|
|
<link rel="stylesheet" href="/css/book-page.css">
|
|
<h2>ESCALATION</h2>
|
|
<p>At any time during play, the Game Master may declare that a Villain has transformed into a new version of themselves — one with greater powers and darker ambitions. Narratively speaking, this is the moment in which the Villain rejects a chance at redemption and grows even more obsessive in the pursuit of their goal. The heroes forced them into a corner, and the results have proven catastrophic.</p>
|
|
|
|
<ul>
|
|
<li>A <strong>minor Villain</strong> can become a <strong>major Villain</strong>.</li>
|
|
<li>A <strong>major Villain</strong> can become a <strong>supreme Villain</strong>.</li>
|
|
<li>A <strong>supreme Villain</strong> cannot grow any more powerful.</li>
|
|
</ul>
|
|
|
|
<p>Following this transformation, the character is treated as an entirely new Villain; the first time they appear during a scene, their Ultima Points will reset to a value appropriate to their new role in the story.</p>
|
|
|
|
<ul>
|
|
<li>If a Villain has no Ultima Points left and is reduced to 0 Hit Points, they may immediately escalate while still on the scene; this will allow them to recharge their Ultima Points and no longer be forced to surrender (page 87).</li>
|
|
<li>If a Villain escalates while on the scene, they are immediately treated as a new Villain and thus award each Player Character 1 Fabula Point.</li>
|
|
</ul>
|
|
|
|
<p>Philip Forlenza (Order #)</p> |