66 lines
4.2 KiB
HTML
66 lines
4.2 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Lore Document Excerpt</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<div class="container">
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<h1>The World</h1>
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<h2>Chapter Synopsis</h2>
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<h3>Cradle of Life</h3>
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<p>The Golden City is where souls are purified and reprogrammed for their next birth according to a precise scheme. Instead of following the spontaneous chaos of nature, they are cleansed of all memories and forced to reincarnate according to the designs of an ancient entity, descendant of a forgotten people.</p>
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<ul>
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<li><strong>Key Questions:</strong> Who were they? What caused their disappearance? Why did they manipulate the stream of souls to the point of replacing it?</li>
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</ul>
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<h2>Entities & Conflicts</h2>
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<div class="lore-entry">
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<h3>Deus Ex (The Supreme Villain)</h3>
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<ul>
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<li><span class="entity-name">Description:</span> The heir to the will of the ancients appears as a colossal bronze statue—a humanoid angel with two feathered right wings, a female body, and a crying face in place of the left arm. Its true essence is <strong>sealed in its head</strong>, protected by a helmet that monitors all the city’s functions.</li>
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<li><span class="entity-name">Abilities/Threat:</span> It has been draining the spirits of any intruders and turning them into pale shadows.
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<ul>
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<li>It is <strong>Immune to physical damage</strong> and alternates between Vulnerability and Absorption to light and dark each round, unleashing attacks based upon the Absorbed element and inflicting random status effects.</li>
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<li>It controls the mechanical sentries of the entire Golden City and can spend Ultima Points to summon them.</li>
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</ul>
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</li>
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<li><span class="entity-name">Narrative Hook:</span> In reality, its spirit silently mourns its millennia-old separation from the stream of souls—can the Player Characters help them reunite with it, and how?</li>
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</ul>
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</div>
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<div class="lore-entry" style="margin-top: 30px;">
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<h3>Castaways of the Sky</h3>
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<ul>
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<li><strong>The Setup:</strong> Will and Orvy, two reckless aviators, lose control of their aerostat and crash among the ruins while escaping a deadly spirit. In helping them, the PCs become embroiled in a violent conflict.</li>
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<li style="margin-top: 20px;"><strong>Necroptes (The Spirit):</strong> A ravenous winged spirit that can smell death and knows no remorse.
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<ul>
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<li><strong>Tactics:</strong> Casts fire and air spells. Although fragile, it can strike down enemies in Crisis with its terrible Death spell, which reduces victims’ Hit Points to 0 if they were a multiple of 5.</li>
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<li><strong>Resistances/Weaknesses:</strong> Vulnerable to cold and light damage; Immune to earth and Absorbs dark.</li>
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</ul>
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</li>
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<li style="margin-top: 15px;"><strong>Conflict Resolution Points:</strong>
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<ul>
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<li><strong>Collateral Damage:</strong> If the Necroptes isn’t defeated within 4 rounds of conflict, the aerostat becomes unusable due to collateral damage.</li>
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<li><strong>Rest in Peace:</strong> After the end of the conflict, Will and Orvy explain they are fulfilling their father’s last request: scattering his ashes from the highest point in the sky. If the aerostat is still serviceable, they take off; otherwise, can the PCs figure out an alternative solution?</li>
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</ul>
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</li>
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</ul>
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</div>
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<blockquote>
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“This is where it all began – maybe for fun, boredom or desperation.<br>The memory is lost, the truth ignored, and the answers denied.”
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</blockquote>
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<div class="metadata">
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</div>
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</div>
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</body>
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</html> |